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UX Research & Strategy

Interviews, competitive teardowns, journey maps and usability testing — run at whatever depth the timeline allows. Even a compressed research week routinely removes a month of building the wrong thing.

1–3 weeksDiscuss this

Is this you?

You should talk to me if…

If none of these sound like your situation, this is probably not the right service — and I would rather point you somewhere useful than sell you the wrong thing.

  • Your analytics show where people drop off but not why.
  • The team disagrees about a redesign and nobody has data to settle it.
  • You are entering a new market or user segment you do not know well yet.

What happens

The work, step by step

  1. 01

    A research plan with specific questions — not 'let's talk to some users'.

  2. 02

    5–8 user interviews, recorded and synthesised into themes.

  3. 03

    A competitive teardown showing the conventions you must respect and the ones worth breaking.

  4. 04

    Journey maps that mark the emotional low points, not just the steps.

  5. 05

    Usability testing on a prototype, with sessions you are welcome to watch live.

  6. 06

    Findings written as a prioritised list of changes, each with an expected impact and an effort estimate.

What you receive

Editable source files you own outright, plus the documentation that makes them usable by someone who was not in the room.

  • Research plan
  • Interview synthesis
  • Competitive teardown
  • Journey maps
  • Usability test report
  • Prioritised recommendations

Typical timeline

1–3 weeks

That range assumes feedback comes back within two working days. Review latency is the single biggest cause of slipped design timelines — more than scope, more than complexity.

Get a fixed quote

Need ux research & strategy?

Tell me where the product is today and what is going wrong. You will get a straight answer on scope, timeline and price.

madnansakhi@gmail.com