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Mobile Apps

Triply

Group trips that survive the planning

A trip-planning app built around the part that actually breaks: group agreement. I designed shared itineraries, split expenses and a decision flow that stops a trip dying in a group chat.

Role
Product designer — UX, UI, prototype
Category
Mobile Apps
Industry
Travel
Platforms
iOS, Android
Year
2025

The work

What I did, in order

  1. 01

    Mapped how groups really plan — one organiser, several passengers — and designed for both roles instead of one generic user.

  2. 02

    Designed proposals and votes as first-class objects so a decision has a visible end.

  3. 03

    Kept the itinerary readable offline, because that is exactly when people need it.

What was delivered

  • User flows
  • High-fidelity UI
  • Interactive prototype

Tools used

FigmaProtoPie

Files were handed over annotated and component-based, with a live walkthrough for the engineering team.

Have a product like Triply?

Tell me what is not working. I will tell you honestly whether design is the right lever and what I would do in the first two weeks.

madnansakhi@gmail.com